Downloads

Product Configurator Toolkit
A reusable toolkit for building high-end product configurators in Unreal Engine. It brings the common systems for cameras, product variants, materials, UI and interaction into one setup. Built from the systems I kept rebuilding across configurator projects, BAKR is aimed at making that process faster, cleaner and easier to reuse.
- /Camera system with orbit, focus points and smooth transitions
- /Data-driven product, material and option switching
- /UI system for options, swatches and menus
- /Animation and interaction hooks
- /Deploy to Pixel Streaming, rendered web and local builds
Unreal Engine 5.7 + Rive Product Configurator
A lightweight configurator template built in Unreal Engine 5.7 with the official Fab plugin for Rive, rebuilt to run on the new Rive Data Binding system. Click a swatch and the color changes, toggle the lights, and the camera holds a subtle orbit as your mouse moves. Comes with the .rev and .riv files for both the Unreal side and the Rive editor, plus documented Blueprints on a clean project structure so you can build past the starting point.
- /Color swatches wired to live material changes
- /Interactive lighting toggle and subtle camera orbit
- /Rive Data Binding support with .rev/.riv source files
- /Documented Blueprints on a clean, extendable structure
Unreal Engine 5 + Google 3D Tiles + ChatGPT
The full Unreal Engine 5 project behind Paperplane: photorealistic Google 3D Tiles streamed into the engine, with ChatGPT wired up to answer questions about whatever you're flying over. Built on the current OpenAI API and running on UE 5.3. You'll need your own OpenAI API key to run it, and the download includes documentation covering setup and how to wire the key into the project.
- /Google Photorealistic 3D Tiles streaming into UE5
- /ChatGPT hooked into the scene for live Q&A over real locations
- /Full project files, ready to open and fly through
- /Setup docs for wiring in your own OpenAI API key
Audio Responsive UE5 Project with OSC Support
Real-time audio playback connected straight into Unreal Engine, with OSC support so any external device or app can steer the visuals as they play. A starting point for interactive audio-visual work: hook up a controller, mix in your own effects, and take it from there.
- /Real-time audio playback driving materials and motion
- /OSC in and out, compatible with any external controller
- /Built as a starting point for interactive audio-visual projects

Clicky Keys
A mechanical keyboard scene built to teach the basics of interactive design in Unreal Engine: line tracing, decals, the Variant Manager, Blueprint timelines, keyboard and mouse input, physics and sound, all in one annotated project. Aimed at motion designers moving into Unreal for the first time, with notes in every Blueprint explaining the logic behind each action.
- /Line tracing, decals and the Variant Manager in practice
- /Blueprint timelines driving physics-based key animation
- /Keyboard, mouse and sound wired together end to end
- /Every Blueprint annotated for motion designers new to Unreal